//===============================================================================
//	CKick.h
//	ping
//===============================================================================

#pragma once

#include "BaseMessage.h"

class CKick :
	public BaseMessage
{
public:
	CKick(uint32_t uid, uint32_t pn);
	~CKick();

public:
	//---------------------------------------------------------------------------
	static BaseMessage* Create(uint32_t uid, uint32_t pn)
	{
		return new CKick(uid, pn);
	}

public:
	//---------------------------------------------------------------------------
	virtual void HandleMessage(Player* pplayer) override final
	{}

public:
	void SetKickPlayer(uint32_t, uint32_t);
};

